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		<title>Steven Kelly on DSM: category: DSM</title>
		<link>http://www.metacase.com/blogs/stevek/blogView</link>
		<description>Domain-Specific Modeling: A Toolmaker Perspective</description>
		<webMaster>stevek@metacase.com</webMaster>
		<lastBuildDate>Mon, 12 Oct 2009 16:52:42 +0300</lastBuildDate>
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		<dc:language>en-us</dc:language>
		<dc:creator>Steven Kelly</dc:creator>
		<dc:rights>Copyright 2005- Steven Kelly</dc:rights>
		<dc:date>2009-10-12T16:52:42+03:00</dc:date>
		<item>
			<title>Worst Practices for Domain-Specific Modeling</title>
			<link>http://www.metacase.com/blogs/stevek/blogView?showComments=true&amp;entry=3432819161</link>
			<category>DSM</category>
			<pubDate>Mon, 12 Oct 2009 16:52:41 +0300</pubDate>
			<description><![CDATA[<div xmlns="http://www.w3.org/1999/xhtml">
<p><html><div xmlns="http://www.w3.org/1999/xhtml">
<p>One of the surprises for me at Code Generation 2009 was during the keynote, when I passed round a list for people to sign up to receive a pre-print of the Worst Practices for Domain-Specific Modeling article that was to appear in IEEE Software. When the list came back, I was astonished to see that basically the entire audience had signed up -- never underestimate the appeal of &quot;free&quot;!</p>

<img align="right" height="240" hspace="8" src="http://www.metacase.com/images/IEEESoftwareJulAug2009.jpg" width="180"/>

<p>I think the article is important, in that it is the first study of a large sample of DSM languages. The 20 worst practices identified were analysed from a sample spanning:</p>

<ul><li>76 cases of DSM</li><li>15 years</li><li>4 continents</li><li>several tools</li><li> 100 language creators</li><li>3 to 300 modelers per case</li></ul>

<p>IEEE Software has now published the next issue after the special issue on DSM, so it seems a fair time to point you to the final version of our article, available for free download:</p>

<p><b><a href="http://www.metacase.com/papers/WorstPracticesForDomain-SpecificModeling.html"><b>Worst Practices for Domain-Specific Modeling</b></a></b><br/>Steven Kelly and Risto Pohjonen <br/>IEEE Software, vol. 26, no. 4, pp. 22-29, July/Aug. 2009<br/>doi:10.1109/MS.2009.109</p>

<p><b>Stop press</b>: thanks to the efforts of the tireless Yoshio Asano of <a href="http://www.fuji-setsu.co.jp/">Fujisetsubi</a>, the article is also available in Japanese from the same page. Domo arigato, Yoshio-san! </p></div></html>
</p></div>]]></description>
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			<title>Using UML takes 15% longer than just coding</title>
			<link>http://www.metacase.com/blogs/stevek/blogView?showComments=true&amp;entry=3432385251</link>
			<category>DSM</category>
			<pubDate>Wed, 07 Oct 2009 16:20:51 +0300</pubDate>
			<description><![CDATA[<div xmlns="http://www.w3.org/1999/xhtml">

<p>In the <a href="http://www.codegeneration.net/cg2009/keynotes.php">keynote</a> at Code Generation, I mentioned that empirical research shows that using UML does not improve software development productivity: depending on the study, reports ranged from -15% to +10% compared to just coding. I guess most people these days know those results from their own experience, but as the reports I was aware of were from the 1990s, it was interesting to see a more up-to-date article recently:</p>
<blockquote>WJ Dzidek, E Arisholm, LC Briand: <a href="http://www.ipd.uka.de/Tichy/uploads/folien/149/DzidekArisholmBriandBenefitsofUML_TSE2008.pdf">A Realistic Empirical Evaluation of the Costs and Benefits of UML in Software Maintenance</a>, IEEE Transactions on Software Engineering, Vol 34 No 3, May/June 2008</blockquote>
<p>Unlike many earlier studies, this uses professional developers and reasonably large tasks. The tasks all extended the same Java Struts web application, in total about 30 hours per developer. 10 developers performed the tasks with Java, and another 10 performed the same tasks with Java and Borland's Together UML tool. The developers using UML were somewhat more experienced -- 256 kLOC of Java under their belts rather than 187 kLOC, and 44% longer Struts experience -- but otherwise the groups were similar. Time was measured until submission of a correct solution, giving a reasonably sound basis for comparison. Here are the results:</p><img alt="Time to correctly complete 5 tasks: with UML 2300 minutes, without UML 2000 minutes" src="http://www.metacase.com/blogs/stevek/images/UMLOslo.png"/><p>Compared to just coding, using UML took 15% longer to reach a correct solution (the green bar). In addition, it looks like even using UML to help you understand the code gives no benefit over just reading the code: the blue and red bars are the same length as the purple bar. As the tasks only looked at extending an existing system with existing models, we can't say for sure whether the story is the same in initial implementation, but other studies indicate it.</p><p>One bad thing about the article is that it tries to obfuscate this clear result by subtracting the time spent on updating the models: the whole times are there, but the abstract, intro and conclusions concentrate on the doctored numbers, trying to show that UML is no slower. Worse, the authors try to give the impression that the results without UML contained more errors -- although they clearly state that they measured the time to a correct submission. They claim a &quot;54% increase in functional correctness&quot;, which sounded impressive. However, alarm bells started ringing when I saw the actual data even shows a 100% increase in correctness for one task. That would mean all the UML solutions were totally correct, and all the non-UML solutions were totally wrong, wouldn't it? But not in their world: what it actually meant was that out of 10 non-UML developers, all their submissions were correct apart from one mistake made by one developer in an early submission, but which he later corrected. Since none of the UML developers made a mistake in their initial submissions of that particular task, they calculated a 100% difference, and try to claim that as a 100% improvement in correctness -- ludicrous!</p><p>To calculate correctness they should really have had a number of things that had to be correct, e.g. 20 function points. Calculated like that, the value for 1 mistake would drop by a factor of 20, down from 100% to just 5% for that developer, and 0.5% over all non-UML developers. I'm pretty sure that calculated like that there would be no statistically significant difference left. Even if there was, times were measured until all mistakes were corrected, so all it would mean is that the non-UML developers were more likely to submit a code change for testing before it was completely correct. Quite possibly the extra 15% of time spent on updating the models gave the developer time to notice a mistake, perhaps when updating that part of the model, and so he went straight back to making a fix rather than first submitting his code for testing. In any case, to reach the same eventual level of quality took 15% longer with UML than without: if you have a quality standard to meet, using UML won't make you get there any more certainly, it will just slow you down.</p><p>To their credit, the authors point out two similar experiments as related work. One showed UML took 27% longer, the other 48% longer. The percentage of time spent updating models was also larger: 30-35% (which may be because those studies only measured time until the first submission of a solution: correcting bugs was probably mostly coding, so if measured to a correct solution the UML time would only increase a little and hence the percentages would drop).</p><p>So what do we learn from all this? Probably nothing new about UML, but at least a confirmation that earlier results still apply, even for real developers on realistic projects using today's UML tools. Maybe more importantly, we can see that empirical research, properly written up, is valuable in helping us decide whether something really improves productivity or not. Ignore the conclusions (they probably existed in the minds of the authors before the paper was written), but look at the data and the analysis. Throw out the chaff, and draw your own conclusions from what is left. Above all, don't blindly accept or reject what they say, just because it agrees or disagrees with your existing prejudice. There's at least a chance that you might learn something!</p></div>]]></description>
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			<title>Code Generation 2009 round-up</title>
			<link>http://www.metacase.com/blogs/stevek/blogView?showComments=true&amp;entry=3423259520</link>
			<category>DSM</category>
			<pubDate>Wed, 24 Jun 2009 01:25:20 +0300</pubDate>
			<description><![CDATA[<div xmlns="http://www.w3.org/1999/xhtml">



<p>Once again, <a href="http://www.codegeneration.net/cg2009/">Code Generation</a> 

proved itself as the best European conference on Model-Driven Development. Lots 

of smart people, lots of experience, lots of enthusiasm, lots of willingness to 

listen and learn from others. Even though having to prepare and run some 

sessions hampered me from seeing as much of the rest as I'd like, there's still 

too much to write for one blog post. I'll post about things I'm certain of 

first, and come back to things like Xtext and MPS after further investigation.</p>

<h3>Keynotes</h3>

<p>The two keynotes, both presented as a double act by me and

<a href="http://www.voelter.de/" target="_blank">Markus V&ouml;lter</a>, seemed to go 

down well. Mark Dalgarno had a surprise up his sleeve, presenting us with a 

blind choice of weapons from a black bag. We then had to

<a href="http://www.flickr.com/photos/33466493@N04/3638230884/in/pool-cg2009" target="_blank">

duel it out</a>, graphical DSM against textual DSLs, with the plastic gun and 

dagger we picked. Since I got the gun, I think the result was a foregone 

conclusion :-). The dagger may be a &quot;weapon from an earlier, more civilized 

age&quot;, but it's only useful if you can get in close to your adversary. Similarly, 

text may be more familiar, but it does often tie you closer to the code; problem 

domain DSLs in text seem as rare as accurate knife throwers. Markus successfully 

stabbed me in the back later on, so that evened things up and emphasized the 

point from our slides: both text and graphics are useful in the right place. 

Choose, but choose wisely.</p>

<p>It was fun to see the keynote get picked up on Twitter:</p>



<blockquote><a href="http://twitter.com/EelcoVisser"><img src="http://s3.amazonaws.com/twitter_production/profile_images/135809182/self_normal.jpg" style="margin-right: 4px; float: left"/></a>

<a href="http://twitter.com/EelcoVisser/statuses/2220107629">

EelcoVisser</a>: keynote by @markusvoelter and Steven Kelly at #cg2009: great overview of issues in model-driven development 

<br clear="all"/></blockquote>



<blockquote><a href="http://twitter.com/HBehrens"><img src="http://s3.amazonaws.com/twitter_production/profile_images/87000893/HeikoProfil_normal.jpg" style="margin-right: 4px; float: left"/></a>

HBehrens: Steven Kelly at #cg2009 keynote: &quot;wizard based generators create a large legacy application you've 



never seen before&quot; 

<br clear="all"/></blockquote>



<p>The latter was picked up by several people. The reference was to 

vendor-supplied wizards, often found in IDEs or SDKs, that create skeleton 

applications for you based on your input. Since the vendors take pride in just 

how much boilerplate they can spew out, you're left with a mass of generated 

code that you've never seen before, but must extend with your own code. Worse, 

you're responsible for maintaining the whole ensuing mixture, and there's no 

chance of re-running the wizard to change some of the choices -- at least not 

without losing or invalidating the code you've added. That's in sharp contrast 

with generation in DSM, where your input is in the form of a model which you can 

edit at any time. You get the speed of generation but can remain at a high level 

of abstraction throughout.</p>

<h3>MetaEdit+ Hands-on</h3>

<p>We'd decided to try something special in the hands-on: building 5 different 

graphical modeling languages from scratch in under 3 hours. Rather than being 

random exercises, the languages were increasingly good ways of modeling the same 

domain. We started with something that was basically just the current code 

turned into graphics, and ended up with a language that reduced the modeling 

work to a third of what it was at its worst, with many possible errors ruled out 

by the language design and rules, and with much better scope for reuse. We 

showed how to make generators for all the languages, and actually built them for 

two. And of course since this was MetaEdit+, simply defining the metamodel 

already gave you a full graphical modeling environment -- we just tweaked the 

symbols to taste.</p>

<p>Never having run the session before, we were rather nervous about how much we 

could achieve in the time available. In the end, thanks to great slides from 

Risto Pohjonen and testing from Janne Luoma, it seems we pretty much hit our 

target. Only at the very end of the last language did we have some people only 

just starting the last section (the generator) while others were finishing it 

and going on to beautify the symbols or play around with other fun features of 

MetaEdit+. Hopefully people learned not just about MetaEdit+ as a tool, but also 

how to make better languages and improve existing ones. Feedback online was 

encouraging:</p>



<blockquote><a href="http://twitter.com/PeterBell"><img src="http://s3.amazonaws.com/twitter_production/profile_images/272698998/green_6524_peter_normal.jpg" style="margin-right: 4px; float: left"/></a>

<a href="http://twitter.com/PeterBell/statuses/2206790592">

PeterBell</a>: Great metaedit hands on - built and refactored language and generator in just a couple of hours at #cg2009 

<br clear="all"/></blockquote>



<blockquote><a href="http://twitter.com/elsvene"><img src="http://s3.amazonaws.com/twitter_production/profile_images/58726240/Foto_3_normal.jpg" style="margin-right: 4px; float: left"/></a>

<a href="http://twitter.com/elsvene/statuses/2206971239">

elsvene</a>: been to a great hands-on session for MetaEdit+. Really interesting tool! #cg2009 

<br clear="all"/></blockquote>



<blockquote><a href="http://twitter.com/HBehrens"><img src="http://s3.amazonaws.com/twitter_production/profile_images/87000893/HeikoProfil_normal.jpg" style="margin-right: 4px; float: left"/></a>

<a href="http://twitter.com/HBehrens/statuses/2206721207">

HBehrens</a>: for me MetaEdit is the most sophisticated graphical modeling tool currently available #cg2009. Thanks for this session! 

<br clear="all"/></blockquote>







<h3>Dinner</h3>

<p>The conference dinner was of the high standard you'd expect from a Cambridge college. The airy hall and 

contemporary art lent a friendly ambience. The large round tables weren't particularly conducive to 

conversation: you could only really talk to the people either side of you without shouting or craning your 

neck. On long tables you can reach 5 people for the same effort. I was fortunate to be sitting between Scott 

Finnie and Jon Hurwitz, so I certainly didn't suffer. </p>



<p>The &quot;suffering&quot; started later, when there was a raffle in aid of Bletchley Park, the home of Allied code-breaking work in World War II. 

I ended up 

<a href="http://www.flickr.com/photos/33466493@N04/3638235028/in/pool-cg2009" target="_blank">winning a prize donated by Microsoft</a>: a screwdriver 

toolkit and MSDN T-shirt, causing much hilarity and bad jokes about finally getting Microsoft tools that 

didn't crash. The irony continued when Alan Cameron Wills won a signed copy of our Domain-Specific Modeling 

book -- despite having received one from us last year. Either the older British segment of the audience were 

most inclined to support Bletchley Park by buying raffle tickets, or then the draw was rigged to encourage 

vendor co-operation. The people on my table were having none of that, and encouraged me to 

<a href="http://www.flickr.com/photos/33466493@N04/3638235268/in/pool-cg2009">cover up the 

Microsoft logos</a> :-). All in all a good laugh, and in a good cause.</p>

</div>]]></description>
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					<includedComments:guid>http://www.metacase.com/blogs/stevek/blogView?showComments=true&amp;entry=3423259520</includedComments:guid>
					<includedComments:puid>http://www.metacase.com/blogs/stevek/blogView?showComments=true&amp;entry=3423259520</includedComments:puid>
					<includedComments:author>Peter Bell</includedComments:author>
					<includedComments:pubDate>2009-06-24T15:57:27+03:00</includedComments:pubDate>
					<includedComments:content>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;
&lt;p&gt;Thanks for the great keynote - a really nice&amp;nbsp; overview of the core concepts, and I love the gun/knife metaphor :-)&lt;/p&gt;
&lt;p&gt;The MetaEdit+ hands on was just right for getting comfortable with creating and modifying the languages. The only thing that would have made it perfect would have been if scheduling had allowed for a full morning working on the languages and a full afternoon getting really comfortable writing the generators. It would be great if you could do a session on the generators next year, but I'm not sure that would make sense for people who hadn't done the meta model/model creation session this year.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
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					<includedComments:title>Thanks!</includedComments:title>
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			<title>Getting ready for Code Generation</title>
			<link>http://www.metacase.com/blogs/stevek/blogView?showComments=true&amp;entry=3420217871</link>
			<category>DSM</category>
			<pubDate>Tue, 19 May 2009 20:31:11 +0300</pubDate>
			<description><![CDATA[<div xmlns="http://www.w3.org/1999/xhtml">

<p><a href="http://www.voelter.de/">Markus Voelter</a> and I are having fun at the moment preparing our <a href="http://www.codegeneration.net/cg2009/keynotes.php">keynotes</a> for Code Generation. The descriptions on the web page are deliberately vague, but the important fact is there: we'll be giving both keynotes together.</p><p>As frequent conference attendees will know, Markus and I are both quiet, meek guys who would never presume to disagree, so the talks will most likely be boring consensus... NOT! I did suggest mud wrestling would be an easier way to settle our differences, but my imposing physical presence must have convinced Markus he'd have a better chance with PowerPoints at twenty paces.</p>
<p>In related news, Mark Dalgarno has finally realized that the concepts of &quot;early bird&quot; and &quot;software developer&quot; make uneasy bed-fellows, and the way to get people to sign up some reasonable time before conferences is to use the stick not the carrot. Yes, there's now a special not-very-early-bird price increase of 10% extra heading your way if you don't go to the site NOW and <a href="http://www.codegeneration.net/cg2009/booking.php">register</a>. </p><p>It's not all stick though: if you were there at either previous conference, you get 5% off. Canny forward thinker that he is, and with CodeGen 2026 clearly in mind, Mark isn't offering 10% off if you were there both years (darn!).</p><p>However you cut it, Code Generation is simply the best conference on DSM in Europe. Even without the mud wrestling.</p></div>]]></description>
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			<title>Playing with Martin Fowler's DSM language</title>
			<link>http://www.metacase.com/blogs/stevek/blogView?showComments=true&amp;entry=3414834520</link>
			<category>DSM</category>
			<pubDate>Wed, 18 Mar 2009 13:08:40 +0200</pubDate>
			<description><![CDATA[<div xmlns="http://www.w3.org/1999/xhtml"> 
<p> The 
<a href="http://martinfowler.com/bliki/DslBookRoadmap.html"> 
roadmap</a> for Martin Fowler's forthcoming book on DSLs indicates
that he will focus on textual DSLs. The online 
<a href="http://martinfowler.com/dslwip/Intro.html">draft of the
intro</a> does however briefly show a graphical language for a home
security system: the model in 
<a href="http://martinfowler.com/dslwip/Intro.html#intro_metaEdit.png"> 
Figure 6</a> is implemented with MetaEdit+, based on the original 
<a href="http://martinfowler.com/dslwip/Intro.html#MissGrantsController"> 
textual requirements</a>:</p> 
<blockquote>Miss Grant has a secret compartment in her bedroom that
is normally locked and concealed. To open it she has to close the
door, open the second draw in her chest, turn her bedside light on
- and then the secret panel is unlocked for her to
open.</blockquote> 
<p> Juha-Pekka has been using Martin's example as a way of showing
how to implement a DSM language in MetaEdit+ (Parts 
<a href="http://www.metacase.com/blogs/jpt/blogView?showComments=true&amp;entry=3405685238"> 
1</a> and 
<a href="http://www.metacase.com/blogs/jpt/blogView?showComments=true&amp;entry=3409991754"> 
2</a> ), and in Part 
<a href="http://www.metacase.com/blogs/jpt/blogView?showComments=true&amp;entry=3411050942"> 
3</a> he points out some problems with the original language: too
broad a focus, unclear usage process, and too low a level of
abstraction. Juha-Pekka correctly suggests going back to the basics
of the domain to discover the necessary language concepts, rather
than trying to shoehorn this domain into a generic state model.</p> 

<p> As an exercise, however, I thought it might be interesting to try to
improve Martin's language as it is, rather than starting from
scratch. How much of DSM is &quot;you just have to know how to do it&quot;,
and how much can be reduced to simple steps that anyone could
apply? Obviously, the more of the latter that we can find, the
easier it is for somebody to get started. Our 
<a href="http://dsmbook.com/">DSM book</a> aimed at just this
kind of practical approach; let's take a few hints from there and
apply them to Martin's language. We'll show the model in the
current state of the language as we evolve it: click the pictures
to see the full size screenshot.</p> 
<h3> Use meaningful symbols</h3> 
<p> 
<a href="http://www.metacase.com/blogs/stevek/images/MissGrant0.png"> 
<img align="right" alt="Miss Grant's model with meaningful symbols" src="http://www.metacase.com/blogs/stevek/images/MissGrant0_small.png"/> 
</a> Martin's language uses just black and white shapes, the kind
you might see in a standard flow chart palette. Only the text
within the shapes gives a clue as to the actual domain: words like
&quot;door&quot;, &quot;drawer&quot;, &quot;light&quot; and &quot;panel&quot; occur many times. However, the brain takes a lot longer to find all occurrences of a word in a
picture than it does to find all occurrences of a symbol. Try it
yourself: how many times does the door symbol appear in the picture
on the right, and how many times does the word &quot;door&quot; appear in
Martin's 
<a href="http://martinfowler.com/dslwip/Intro.html#intro_metaEdit.png"> 
Figure 6</a>? (You'll actually notice a slight discrepancy:
Martin's diagram omits the &quot;reset all / return to start&quot; event
caused by the door opening, shown at the extra door at the top left in our diagram;
he mentions this elsewhere in the draft.)</p> 
<h3>Reuse objects</h3> 
<p><a href="http://www.metacase.com/blogs/stevek/images/MissGrant1.png"><img align="right" alt="Miss Grant's model with objects reused" src="http://www.metacase.com/blogs/stevek/images/MissGrant1_small.png"/></a>Having four door objects like this obviously isn't ideal: Martin had them, but the problem wasn't so visible there because they a) couldn't be distinguished from other objects, and b) didn't so clearly represent something in the physical world -- the problem domain. Now that we have them visible, it would be nicer if we could show that there's really only one door in this model, and it is involved in four different events or actions. So let's merge the four doors into one, and similarly for the panel. </p><p>The light bulbs and drawers are harder: if we merge them, we end up with either lots of crossing lines, or objects on top of each other -- <a href="http://www.metacase.com/blogs/stevek/images/MissGrant1a.png">ugly</a>. Maybe there's something else we could do for them?</p>
<h3>Consider n-ary relationships</h3><p>N-ary relationships -- relationships involving more than two objects -- are everywhere: a &quot;family&quot; relationship links a father, mother and children; an inheritance relationship links a superclass with several subclasses. When people draw a diagram on paper, they're happy drawing lines that split. However, implementers of modeling tools have often misanalyzed the simplest and most common case of a binary relationship, and ended up thinking relationships can only connect two objects. They end up having to represent n-ary relationships with a fake object in place of the relationship. Such fake relationship objects leave the modeling language inconsistent, as the user can draw a &quot;relationship object&quot; on its own without connecting it to anything. They also make checking model correctness much harder, as the rule for what can be connected in a certain kind of relationship must be split over several relationships, all cobbled back together through the fake relationship object. (For more details, see Welke's article from my previous entry on <a href="http://www.metacase.com/blogs/stevek/blogView?showComments=true&amp;entry=3414676783">The Model Repository</a>.)</p>

<p><a href="http://www.metacase.com/blogs/stevek/images/MissGrant1b.png"><img align="right" alt="Miss Grant's model with several events allowed for a transition" src="http://www.metacase.com/blogs/stevek/images/MissGrant1b_small.png"/></a>If you're lucky enough to have a tool that supports n-ary relationships properly, take a look at your modeling language and see if you can make a more complex structure of objects into a simpler one by connecting several objects with a single relationship. In this case, Martin already shows excellent taste by using n-ary relationships for transitions :-) -- but maybe we can go a bit further still. On the left path between Active and Unlocked panel we can see the sequence &quot;Drawer opens&quot;, &quot;Waiting for light&quot;, &quot;Light on&quot;; on the right path we have &quot;Light on&quot;, &quot;Waiting for drawer&quot;, &quot;Drawer opens&quot;. If we go back to the original text, we can see that all this means is that we wait for the drawer to open and the light to come on: both must happen, but in either order. So why not just have a single transition with two events to trigger it? We can make that the default semantics of a transition: it waits for all attached events to happen, in any order. To remind ourselves that such transitions will wait for all events, we show a little block on them where the lines meet. If we wanted to support the case where either one event or the other could happen, but not both (XOR), we could have a property in the transition to specify whether it is AND or XOR, or then simply require the user to draw two transitions between the two states. In either case the amount of extra work for the XOR case is much less than is needed in a generic state model for the AND case, which requires the insertion of extra &quot;Waiting for...&quot; states -- only two here, but imagine covering all possibilities if there were 5 events that could happen in any order. (Exercise for the reader: how many &quot;Waiting for&quot; states would that require? Hint: we can do better than 5 factorial.)</p>

<h3>Rule out corner cases</h3>

<p><a href="http://www.metacase.com/blogs/stevek/images/MissGrant2.png"><img align="right" alt="Top level model for Miss Grant" src="http://www.metacase.com/blogs/stevek/images/MissGrant2_small.png"/></a>An important feature of good DSM languages is that they make the job of the modeler easier. In Martin's language, one of the hard things to see is in which states are the panels, doors etc. unlocked. We can see the actions that unlock them, but to know the state of a panel in a given state, we need to play through all possible routes that can get to that state. As the whole point of this language is to describe when things are locked or unlocked, this is quite a serious problem. Is there a way that we can make things clearer to the modeler? If we look at a few of these models, we see a common pattern emerge. On the right here a panel is unlocked by a state &quot;Panel unlocked&quot;, and there is a transition from that state when the panel is closed, to a state that locks the panel again. This unlock-&gt;close-&gt;lock sequence appears in many models, and makes sense in the problem domain. So why not allow a shortcut syntax, where the panel itself plays the role of a state, as at the bottom in this picture: on entering the panel state, the panel is unlocked; we leave the panel state when the panel is closed, and on leaving it we lock the panel. Since we can specify the semantics like this, we can obviously make the generators produce the required code: we can do this by extra steps in the generator, by a model-to-model transformation that produces a more generic state machine, or by a more powerful state machine engine in the framework. The last would be my choice, as that way the code generated per model has the closest resemblance to the models, stays on a higher level of abstraction, and keeps the overall size of the application down.</p>

<h3><a href="http://www.metacase.com/blogs/stevek/images/DoorUnlocked2.png"><img align="right" alt="Lower level model for Miss Grant" src="http://www.metacase.com/blogs/stevek/images/DoorUnlocked2_small.png"/></a></h3><p>That takes care of the case where the panel unlock-close-lock sequence can be considered as an atomic element in the model, with nothing else happening during it. What about cases like the door being unlocked, during which there is a sequence of other events needed before it is again locked? In this case we can use a sub-model: in the figure above, the green padlock relationship connecting the &quot;Door unlocked&quot; state to the door means &quot;during this state, the door is unlocked&quot; -- i.e. on entry the door is unlocked, and on exit it is locked; as before, closing the door exits that state. The little blue star in the &quot;Door unlocked&quot; state indicates that it has a submodel, shown in this figure. The contents of the submodel are of course just the set of states during which the door is always unlocked. Now it's easy for the modeler to know whether the various secret compartments are locked or unlocked at each stage -- and of course thus to ensure that the system he designs has no holes in its security. And since the code is generated, we'll never forget those pesky bounds checks, so there'll be no buffer overruns to exploit :-).</p>

<h3>Keep models compact</h3>

<p><a href="http://www.metacase.com/blogs/stevek/images/MissGrant3a.png"><img align="right" alt="Miss Grant's model merged back into a single diagram" src="http://www.metacase.com/blogs/stevek/images/MissGrant3a_small.png"/></a>Sub-models are great for hiding complexity and making the modeling language scale better. If each model becomes too small, however, many people find it harder to understand. Those with a Lisp or Smalltalk background are used to methods being only 2-4 lines of code; in more commonly used languages several such methods tend to be grouped together into a single larger method. Obviously extremes in either direction are bad; providing we stay within the bounds of what is sensible, we can choose the option that the modeler feels more comfortable with. In this diagram we have combined the two small models back into one larger one, stretching the &quot;Door unlocked&quot; state to enclose its substates. We can still see during which states the door and panel are unlocked, and maybe the overall picture is clearer -- or maybe not. In any case, this slightly reduces the number of model elements compared to the previous step.</p><h3>Metrics</h3><p>If we count each object as 1 element, each binary relationship as 1 element, and each additional role or property as 1 element, plus 1 for each model, we get the following size metrics for the models above:</p>
<table border="0">
<tr><td>41</td><td>Initial</td></tr>
<tr><td>41</td><td>Use meaningful symbols</td></tr>
<tr><td>36</td><td>Reuse objects</td></tr>
<tr><td>27</td><td>Consider n-ary relationships</td></tr>
<tr><td>23</td><td>Rule out corner cases (includes submodel)</td></tr>
<tr><td>19</td><td>Keep models compact</td></tr>
</table>
<p>As can be seen, we've reduced the size of the model by over 50%. Since the effort needed for a given project increases more than linearly with size, we can estimate that productivity increases compared to the original language by a factor of at least 2. Improving symbols and cutting out corner cases weren't aimed at reducing the size of the model, but will have significant improvements in usability, so I'd guess overall a factor of around 3 is reasonable. Note that this is on top of whatever improvement is gained by Martin in moving from a straight hand-coding solution to a DSL, and from a textual DSL to a graphical DSL. More importantly, though, these are the kinds of steps that anyone can see how to apply to their own modeling language, and any team of developers would benefit from at the modeling level. Interestingly, with MetaEdit+ all of these changes could be applied to the modeling language without throwing away the initial model: the initial model and all intermediate models remain valid throughout, as the language evolves.</p>
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			<title>Podcast on Domain-Specific Modeling</title>
			<link>http://www.metacase.com/blogs/stevek/blogView?showComments=true&amp;entry=3410422965</link>
			<category>DSM</category>
			<pubDate>Mon, 26 Jan 2009 11:42:45 +0200</pubDate>
			<description><![CDATA[<div xmlns="http://www.w3.org/1999/xhtml">

<p><a href="http://www.cincomsmalltalk.com/blog/blogView">Jim Robertson</a> and <a href="http://www.cincomsmalltalk.com/userblogs/mls/blogView">Michael Lucas-Smith</a> of <a href="http://www.cincomsmalltalk.com/">Cincom Smalltalk</a> put out a podcast a week on software development. This week they kindly asked me to join them in their virtual studio -- good old Skype and Audacity! We talked about Domain-Specific Modeling, the history of MetaEdit+, and why we use Smalltalk. </p><p>The <a href="http://www.cincomsmalltalk.com/blog/blogView?showComments=true&amp;printTitle=Industry_Misinterpretations_121:_Domain_Specific_Modeling&amp;entry=3410342313">DSM podcast</a> page has the download and some links to background and further information. You can also grab the 15MB <a href="http://www.cincomsmalltalk.com/audio/2009/industry_misinterpretations121.mp3">MP3</a> directly or via its <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=201263039">iTunes link</a>. One piece of background info for a short section early on: <a href="http://www.bytesmiths.com/Publications/9209Envy.html">Envy</a> and <a href="http://www.cincomsmalltalk.com/userblogs/cincom/blogView?content=vwfactsheet">Store</a> are version control systems for Smalltalk.</p><p>Trying to explain DSM in a purely audio medium is something of a challenge, particularly in an unscripted interview where the participants can't see each other: the interviewer's expression is normally a good indication of whether you need to explain something further. I imagine that <a href="http://se-radio.net/podcast/2008-12/episode-119-dsls-practice-jp-tolvanen">Juha-Pekka's interview</a> with Markus Voelter did a better job partly because they knew the questions beforehand and could sit down together and look at the same screen. Of course that's also a risk: the listeners cannot see the screen. Mind you, for all its difficulties the audio medium has two major benefits: I don't need to get in front of a camera, and you don't need to look at me!</p>
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			<title>Earliest use of Domain-Specific Modeling name</title>
			<link>http://www.metacase.com/blogs/stevek/blogView?showComments=true&amp;entry=3409828623</link>
			<category>DSM</category>
			<pubDate>Mon, 19 Jan 2009 14:37:03 +0200</pubDate>
			<description><![CDATA[<div xmlns="http://www.w3.org/1999/xhtml">

<p>Jeff Gray asked a good question in response to my &quot;<a href="http://www.metacase.com/blogs/stevek/blogView?showComments=true&amp;entry=3400923346">Domain-Specific Modeling: what's in a name?</a>&quot;:</p>
<blockquote>Can any readers of Steve's blog suggest what they consider as the earliest reference where the explicit phrase &quot;domain-specific modeling&quot; occurs? I am not asking about where general concepts are defined under other names, but where the specific name is first used.</blockquote><p>Let's make it more precise in that we're looking for cases where the phrase is used to mean the same thing that we mean today: creating a new graphical modeling language with a set of symbols, concepts and rules for connecting them to build models of systems in a particular domain. We're not talking about modeling in the more abstract sense, e.g. for textual DSLs or for mathematical models of how a physical system behaves.</p><p>I opened the bidding in the comments with Bran Selic's work on ROOM, later seen in ObjecTime and UML/RT:</p><blockquote><strong>1992</strong>: <a href="http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=200156">ROOM: an object-oriented methodology for developing real-time systems</a>, B. Selic, G. Gullekson, J. McGee, I. Engelberg, in: <a href="http://ieeexplore.ieee.org/xpl/RecentCon.jsp?punumber=431">Proceeding of Fifth International Workshop on Computer-Aided Software Engineering</a>, 6-10 July 1992</blockquote><p>That was from Google Scholar; Google Books might help us go back even further. A <a href="http://books.google.com/books?lr=&amp;num=20&amp;as_brr=0&amp;as_pt=ALLTYPES&amp;q=("domain-specific+modeling"+OR+"domain-specific+modelling")+date:1950-1980">search for DSM from 1950-1980</a> turns up the following:</p><blockquote><strong>1975</strong>: <a href="http://books.google.com/books?id=8JouAAAAMAAJ&amp;dq=("domain-specific+modeling"+OR+"domain-specific+modelling")+date:1950-1980&amp;lr=&amp;num=20&amp;as_brr=0&amp;as_pt=ALLTYPES">Government reports announcements &amp; index&lrm;</a> by United States National Technical Information Service - <strong>&quot;The proposed tool will include an interactive intelligent graphical interface and a high-level domain-specific modeling language&quot;</strong></blockquote><blockquote><strong>1961</strong>: <a href="http://books.google.com/books?id=8eIdAAAAMAAJ&amp;dq=("domain-specific+modeling"+OR+"domain-specific+modelling")+date:1950-1980&amp;lr=&amp;num=20&amp;as_brr=0&amp;as_pt=ALLTYPES"> International Abstracts in Operations Research&lrm;</a> by International Federation of Operational Research Societies, Operations Research Society of America  - <strong>&quot;... environment for domain-specific modeling via the use of user-defined modeling elements...&quot;</strong> </blockquote><p> The 1961 reference looked particularly fascinating, because it would also be the first reference to DSM where a tool allows users to create their own modeling language, as opposed to just using a tool that contains a fixed DSM language. Presumably not a graphical modeling tool -- it was 2 years before Ivan Sutherland's incredible <a href="http://en.wikipedia.org/wiki/Sketchpad">Sketchpad</a> -- and most likely more on the mathematical modeling side (at least the quote is found verbatim in a <a href="http://cat.inist.fr/?aModele=afficheN&amp;cpsidt=5002882">paper on queuing theory</a>). The 1975 quote may well be also be more mathematical, as it is found in a <a href="http://adsabs.harvard.edu/abs/1990STIN...9225459K">paper on planetary atmospheric modeling</a>.</p><p>Any other suggestions, or confirmation/refutation of those two early occurrences?</p></div>]]></description>
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			<title>Oslo: the pain of visual designers and XML was too much</title>
			<link>http://www.metacase.com/blogs/stevek/blogView?showComments=true&amp;entry=3403785829</link>
			<category>DSM</category>
			<pubDate>Mon, 10 Nov 2008 16:03:49 +0200</pubDate>
			<description><![CDATA[<div xmlns="http://www.w3.org/1999/xhtml">



<p>One of the interesting questions about Oslo is its relationship to DSL Tools. Actually, we should say between Oslo and Software Factories (the marketing side), or between M and DSL Tools (the technical side). Technically it seems there is no link -- which means no integration and no upgrade path. On the marketing side, few people seem to have picked up on the fact that Keith Short, co-author of the <a href="http://www.amazon.com/exec/obidos/ASIN/0471202843/metacaseconsu-20">Software Factories book</a>, <a href="http://blogs.msdn.com/keith_short/archive/2008/10/24/yet-another-promise-to-start-blogging.aspx">moved to work on Oslo</a> nearly two years ago. <a href="http://blogs.msdn.com/stevecook/archive/2008/06/25/i-ve-got-a-new-job-working-on-dsls-and-uml.aspx">Steve Cook</a> and <a href="http://blogs.msdn.com/alan_cameron_wills/archive/2006/09/07/744209.aspx">Alan Cameron Wills</a>, co- authors of the <a href="http://www.amazon.com/exec/obidos/ASIN/0321398203/metacaseconsu-20">DSL Tools book</a>, have also left the team, but for UML and MSF respectively. </p><p>Of course, people move around, and it's more interesting to hear what people still in those teams say. An <a href="http://tinyfinger.blogspot.com/2008/11/oslo-is-that-all-it-is.html">Oslo developer writes</a>:</p>

<blockquote> If I look around, I see people doing [declarative, model-driven programming] today in the form of XML schemas and dialects, various textual reps, and frameworks that encode a domain. We went down that path as well, using visual designers and XML. But at some point the pain was too much :) We evolved our approach into Oslo.</blockquote><p> Microsoft's "visual designers and XML" presumably refers to DSL Tools, and the comment about the pain being too much is perhaps at least one answer to the question of why Oslo isn't being billed as an evolutionary step along the Software Factories / DSL Tools path. It sounds more like Microsoft have concluded that their DSL Tools are an evolutionary dead end, have taken a step back, and are now heading down a different path. That's the impression I get from <a href="http://blogs.msdn.com/keith_short/archive/2008/11/06/oslo-and-the-dsl-toolkit.aspx">Keith Short's blog entry</a>: "both Oslo and the DSL Toolkit have grown from a common belief" in DSLs.</p><p>Microsoft are of course claiming both products will continue to be developed, but losing 3 out of 6 main figures from the DSL Tools team is hardly encouraging. Mind you, I think what is needed is even more radical: both Oslo and DSL Tools should be put on hold until Microsoft have figured out what you need for an industrial strength language for describing modeling languages. The resulting languages and tools have to scale to multiple simultaneous users, multiple representational paradigms (graphical, textual, matrix, tabular), multiple platforms (not very likely that one!), integration between multiple modeling languages and multiple models, and evolution through multiple versions of the languages. There are a few more multi's I could add (look at slide 15 from my <a href="http://www.dsmforum.org/events/DSM08/Papers/DSM08-Kelly_keynote.pdf">keynote</a> to the <a href="http://www.dsmforum.org/events/DSM08/">OOPSLA DSM Workshop</a>), but you get the picture. And if you want more than just the picture, <a href="http://www.metacase.com/download/">get the tool</a>!</p></div>]]></description>
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